Category Archives: LibGDX

LibGDX Framework

Using GLSL to generate gas giant planets

To be completely honest, the code that is described in this blog is already more than a year old. I just wanted to catch up with the current state of my project. I will therefore try to write several blogs … Continue reading

Posted in Android, Development, GLSL, Java, LibGDX | Leave a comment

Using GLSL Shaders to generate Planets

My goal was to write a GLSL shader that would create an earth-like planet. There are lots of good introductions into GLSL shader programming. Creating a Shader with LibGDX from Xoppa Lighthouse3d – GLSL Tutorial The following example is based … Continue reading

Posted in Development, GLSL, Java, LibGDX | 1 Comment