Monthly Archives: September 2014

Using GLSL Shaders to generate Planets

My goal was to write a GLSL shader that would create an earth-like planet. There are lots of good introductions into GLSL shader programming. Creating a Shader with LibGDX from Xoppa Lighthouse3d – GLSL Tutorial The following example is based … Continue reading

Posted in Development, GLSL, Java, LibGDX | 1 Comment