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Category Archives: LibGDX
Using GLSL to generate gas giant planets
To be completely honest, the code that is described in this blog is already more than a year old. I just wanted to catch up with the current state of my project. I will therefore try to write several blogs … Continue reading
Posted in Android, Development, GLSL, Java, LibGDX
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Using GLSL Shaders to generate Planets
My goal was to write a GLSL shader that would create an earth-like planet. There are lots of good introductions into GLSL shader programming. Creating a Shader with LibGDX from Xoppa Lighthouse3d – GLSL Tutorial The following example is based … Continue reading
Posted in Development, GLSL, Java, LibGDX
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