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Monthly Archives: September 2014
Using GLSL Shaders to generate Planets
My goal was to write a GLSL shader that would create an earth-like planet. There are lots of good introductions into GLSL shader programming. Creating a Shader with LibGDX from Xoppa Lighthouse3d – GLSL Tutorial The following example is based … Continue reading
Posted in Development, GLSL, Java, LibGDX
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